Eight.

As I’ve been moving forward on my mapping project, I’ve also been working on figuring out how to use Arduino again. Since I’ve last used it four or five years ago, a lot has changed. Mainly, there’s now a whole editor online, whereas before, I had to actually download the software, which would basically just open up a text box in which you could write your code. Speaking of the code - - I finally found it. It’s been quite frustrating, especially since it’s been right on my computer the entire time. Anyway, I first thought that it was uploaded onto the SD card, which it wasn’t: that just held the three sound clips that the sensors would trigger. I then remembered that it was actually on the Arduino shield itself. So, I didn’t actually need the SD card reader, I needed a USB 2.0. I got one, I hooked it all up, opened the Arduino create interface and immediately erased everything that was on my shield by uploading the empty code onto it while I though I was downloading my code into the workspace. 10/10 me!

I then did what I probably should have done a month ago, and checked in my folder for my class at the time. And there it was.

File

    #include <SPI.h>
    #include <SdFat.h>
    #include <SdFatUtil.h> 
    #include <SFEMP3Shield.h>
    #include <Wire.h>

    SdFat sd;
    SFEMP3Shield MP3player;
    int tilt_s1 = 2;
    int tilt_s2 = 3;
    int ledPin = 13; // choose the pin for the LED
    int inPin = 7;   // choose the input pin (for a pushbutton)
    int val = 0;     // variable for reading the pin status
    int tmp102Address = 0x48;

    void setup() {

    Serial.begin(9600);
  
    pinMode(tilt_s1, INPUT);
    pinMode(tilt_s2, INPUT);
    Serial.begin(9600);
 
    pinMode(ledPin, OUTPUT);  // declare LED as output
    pinMode(inPin, INPUT);    // declare pushbutton as input
  
    Serial.begin(9600);
    Wire.begin();

    //start the shield
    sd.begin(SD_SEL, SPI_HALF_SPEED);
    MP3player.begin();

    //motion sensor
    //start playing track 000
    MP3player.playTrack(000);
    }

    int getTiltPosition(){
    int s1 = digitalRead(tilt_s1);
    int s2 = digitalRead(tilt_s2);
    return (s1 << 1) | s2; //bitwise math to combine the values
    }
  
    //do something else now
    void loop() {

    Serial.println("I'm bored!");
    delay(2000);
  
    int position = getTiltPosition();
    Serial.println(position);
    delay(200); //only here to slow down the serial output
  
    val = digitalRead(inPin);  // read input value
    if (val == HIGH) {         // check if the input is HIGH (button released)
    digitalWrite(ledPin, LOW);  // turn LED OFF
    } else {
    digitalWrite(ledPin, HIGH);  // turn LED ON
    }
 
    float celsius = getTemperature();
    Serial.print("Celsius: ");
    Serial.println(celsius);

    float fahrenheit = (1.8 * celsius) + 32;  
    Serial.print("Fahrenheit: ");
    Serial.println(fahrenheit);

    delay(200); //just here to slow down the output. You can remove this
  

    //soft switch
    //start playing track 001
    MP3player.playTrack(001);

 
    //temp sensor
    //start playing track 002
    MP3player.playTrack(002);
 

    }

  

    float getTemperature(){
    Wire.requestFrom(tmp102Address,2); 

    byte MSB = Wire.read();
    byte LSB = Wire.read();

    //it's a 12bit int, using two's compliment for negative
    int TemperatureSum = ((MSB << 8) | LSB) >> 4; 

    float celsius = TemperatureSum*0.0625;
    return celsius;
    }

Now, just looking at it, I don’t remember what any of this means together. In bits, it makes sense. I think. It’s interesting, as we’ve talked about before, the sheer number of documents and links and codes and parts of codes that are leftover from this project: working digitally creates lots of stuff. And it’s quite overwhelming. In fact, doing this has been as much making an archive as trying to understand my archive from 5 years ago. Whatever logic I implemented then, just doesn’t make sense to me now even though it’s on the same computer, done by the same person, in a similar folder/file system I continue to use today. And I’m realizing more and more that recreating, digitally, is not just a matter of copy-paste.

Written on March 7, 2018